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player.
NAME/HANDLE: Mod/Olaf
PERSONAL JOURNAL:
olafpriol 
ARE YOU 16 OR OVER?: Yes.
CONTACT:

email: exceedinglyenglish@gmail.com

aim: olafpriol but I rarely use it


skype: olafpriol

tumblr: modmad.tumblr.com

(note- the best way to get hold of me is via email or tumblr)
OTHER CHARACTERS: N/A


character.
CHARACTER NAME: WALL-E
SERIES:
WALL-E, Pixar.
CANON POINT: Post credits; i.e. the humans have returned to Earth and have almost completely restored the planet to its former state. EVE, WALL-E and the other robots have been a huge boon in this endeavour and have spent many simple, joyful years together as a result.
AGE: Several hundred years and then some, he stopped counting a long time ago.
APPEARANCE: WALL-E will find himself in an
android form not too dissimilar to his canon appearance, but a long way from what he's used to.

PREVIOUS GAME HISTORY: N/A

PERSONALITY: WALL-E is, arguably, the most empathic robot that has ever existed. He is positive by default, shy, curious, anxious, caring, honest, altruistic, child-like and helpful to a fault. Having been originally designed to clear up a near-destroyed abandoned planet, this little android's capacity to try despite the odds borders on the infinite; there is no situation too impossible or hopeless, and no person that he is unwilling to try to help, so long as they have no bad intentions. It is also possible that this is the reason why he takes it upon himself to be responsible for things that aren't necessarily any of his concern; if there's a problem, WALL-E will try to fix it, and you can bet your bottom dollar that as long as it exists he'll worry about it.

Although WALL-E is very emotionally eloquent, he has an extremely limited vocal range and is effectively mute. He can attempt to simulate very basic words, such as names, but it can hardly be considered to be full speech. Most of his vocabulary consists of various whistles and beeps, but that doesn't prevent him from understanding anyone else, and it certainly won't stop him from interacting with them.

Although he is vulnerable to water, rusting and electrical shocks, WALL-E's biggest weakness is his innocence. He is completely none-judgemental and has no capacity (or desire) to lie, but could easily be taken in by lies as a result. He will always think the best of a person and suppose that what they say is the truth until proven otherwise, and even then he is quick to forgive, if not to forget. His naivety can be utterly charming, but it can also get him into danger all too easily.

Conversely, if anyone else is in trouble, you can count on this metal man to catch a bullet or six. WALL-E will never put anyone in danger voluntarily, and if he can put himself in front of it to save someone else it's all in a day's work. Fortunately for WALL-E he has no internal organs to worry about, but he's not indestructible, and with his permanent scattering of rust you could argue he ought to worry about himself more than others once in a while.

WALL-E is a survivor, both in terms of his dogged persistence and his pragmatic resourcefulness. He survived the past several-hundred years by scavenging parts from his decommissioned brothers, but he has come to be a little more cautious in recent years. Just because he has learned to replace his damaged parts doesn't mean those parts will always be readily available.

WALL-E is a very unusual robot, in multiple ways, but not least in the fact that he has emotions, and that he has fallen in love. His trust and admiration of EVE knows no limitations, so if someone were to insult her it probably wouldn't be beyond him to get... upset. As much as WALL-E can be happy and helpful, he can also become sulky or depressed.

He is a pacifist by nature, but when it comes to standing up for what is right he'll readily put his life on the line. In fact, he has done so, although it caused him more than a little pain before... as a result WALL-E is now very suspicious of steering wheels.

He is also wary of tasers, paddle-balls and fire extinguishers.

ABILITIES: Being a robot, and a robot designed for extremely hazardous waste management, WALL-E is very durable. He has no need to sleep, eat, breathe, or any of those other terribly inconvenient and risky past-times. He can traverse very toxic environments with ease and endure extreme temperatures, although there is naturally a limit to this.

He has retained his primary functions for collection and compression, as his chassis can still open at the front and be used to contain or crush objects. His optics can function in very polluted or dark conditions and have inbuilt zoom functions, but they have difficulty with processing projected images, which means he can derive hours of entertainment from chasing a presentation laser-pointer. He also has an industrial laser, located on his forehead, which can be activated by shifting his optics outwards. It is able to cut through metal, glass, and any other material susceptible to... well, lasers. If set to a lower intensity it could be utilised to fuse metal, but it would need modifying; WALL-E was initially designed for deconstruction, not repairs.

WALL-E can also record and replay data; currently it is limited to simple audio, but with a memory spanning centuries, who knows what potential is in that rusty circuitry.

POSSESSIONS: One grey flat-cap. One soot-black muffler. Clothes are an odd mixture of filth-stained work overalls, an over-sized jumper and metalwork. One pair of industrial boots. One pair of industrial gloves. One BnL rucksac. One BnL zippo lighter. One Rubix cube (solved). One incredibly versatile and well-behaved cockroach.


samples.
JOURNAL ENTRY SAMPLE: [As the screen flicks on the first thing that you are aware of is that something is far too close to it. The second is that the something is hard and likely made out of glass, as it bumps against the camera with a squeaking clack, accompanied by an apologetic sort of buzzing whistle.]
[The object, having backed away sufficiently to pull into focus, now appears to be a pair of binoculars wearing a hat and a muffler. There is some fuss over the optic that made the collision, before the solemn pair of eyes swivel to have a proper go at this camera thing. The neck of the vaguely humanoid automaton does an exploratory side-to-side motion before a rust-plated glove ventures into shot. It waves, then taps the front of the yellow, muck-spattered tunic.]
W... wwwaAALLleee.
[This appears to suffice as an introduction, as the hand is joined by its twin, the two tapping together at the finger tips in a semblance of hopeful anticipation.]

THIRD-PERSON SAMPLE:
WALL-E did not know that it was a terrible thing to be stuck on a terrible ship in the middle of a terrible ocean- mostly because he had no idea that any of this was precisely what was happening to him at the moment. What he was aware of was that he was not where he had been, and that he wanted to be where he had been, because where he was wasn't.

In addition to this, what he was appeared to have changed as much as his surroundings, as the yellow-hued robot pitched against a wall with a cloth-smothered thunk. He was far too much... off the ground, and these pendulum things weren't nearly as stable as the caterpillar treads he'd previously owned. The fact that the floor kept deciding to move of its own volition was not exactly helping matters.
Staying against the wall seemed to be a good idea in the matter of not-falling-over again, so while he tried that out he had a good opportunity to listen.

His optics tilted to the diagonal slightly at the sound; talking. In the little time he had been... wherever this was, this was the first bit of talking he had heard, and it was certainly that sound which the humans had made, and that was what that sound was called, so it was definitely talking.

This also meant that it was probably humans. Humans were good. This was a good thing.

Rounding the corner with a rather excited whirr-ing sound, WALL-E was probably fortunate that the source of the talking was not, in fact, a human, as when humans are run into by heavy-duty machinery it doesn't tend to end well on their part.

The rest of this thread can be found and read here :)

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September 2012

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